I suppose if my cultural retinue was all archers or light infantry I might think twice about it, but incidentally, I rarely play any such cultures. actually matter now.
If you are cavalry heavy, rolling "shield wall" will hit them with -50% to both offense and defense. You need specific troops ratio for that and some other requirements, right? best to do this when are attempting a huge change over like a religion/culture flip. Contact info. Work in progress: tribal retinues diversification dependant on both culture and religion. When it comes to retinues the best thing is to have a tactic that gives the biggest bonus to one type of unit and to get as many of that unit as you can. If you're using lots of "defense" retinue you do not want to proc this. Event troops from council missions and (without )decisions will no longer be available.
Automatic Land Distribution: Distribute recently-acquired counties to new nobles or existing "best-fit" courtiers with a deliberate, robust mechanism that makes land distribution a breeze. img. Adds cultural appropriate spelling to all entities (from empires all the way down to baronies), with many styling their contemporary medieval spelling form (For instance Denmark sporting medieval danish, while Norway featuring westnorse spelling). They are cheap, will give you heaps of troops which scares off factions and attacks from outside and a pure skirmish flank will consistently perform solidly in the skirmish phase and therefore win you all but the largest battles. To promote Retinues Redone 2 and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget. She's basically a cooler version of the Pope. Or perhaps it's something I shouldn't worry about too much since it's mostly rng either way? Report them to us in our Bug Report thread. ... All of the retinues that are in there have the line of code ""is_nomadic = yes". Sure, it's hideously expensive and you could get hordes of more cost effective ones for the same point/gold, someone's "done the math" etc. It seems really complicated. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. This mod adds more depth to retinues system as well as change vanilla retinues in both: size and composition. Find the application Terminal that comes with your Mac. Retinues in HIP? All this work has been conducted with a philosophy of keeping as close to the core features as possible, in order to maximize compatibility with other mods. 2. Training Grounds in a Castle give 20 cap per level. Note that DLC auto-detection for CPRplus. 2.5 patch both increased the amount of morale damage per kill (which made skirmish phase more important) and altered several unit's stats. The SWMH team will be adding some parts of India in an upcoming release, but won't be adding the entire thing due to time limitations, concerns about performance, and questions over the relevance of the more distant areas to the areas of the map SWMH focuses upon. Also, tribal vassals will be unhappy (-20 Wrong Government Type) until they convert, and if you convert to a merchant republic, this penalty will never lapse as vassals can only adopt feudalism. The easiest no brainer is skirmish retinues. As the name suggests, all of its modules share a common focus upon historical immersion, while also aiming to provide improved balance and new mechanics and flavor. Your comment will be anonymous unless you join the community. Run Terminal. To open the console in Crusader Kings 2, press the ` (grave) key on your keyboard. You must log in or register to reply here. This happens most often when trying to use CPRplus without enabling all the required DLC.
If the crusades haven't started, then there aren't any holy orders available, and those christian kingdoms in the Iberian peninsula always seem to get swallowed up. But there's just something warm and fuzzy with the thought of 10k heavily armored horsemen supported by horse archers wrecking heathens and schismatics. Xsolla is an authorized global distributor of Paradox Interactive, https://docs.google.com/spreadsheet...4c7AywsLr2m6fsvcusWQfORf0/edit#gid=1985786964, https://forum.paradoxplaza.com/foru...-in-2-5-2-practical-tests-and-results.941226/. It doesn't have to be balanced perfectly but when Horse Archers might as well be light infantry and Defense retinues are usually better than cultural retinues, something's wrong. NOTE: The black flag IS the correct Coat of Arms for the Abbasids.
But if you must know, she's a useful construct. The following modules are currently available: EMF is the core overhaul mod in HIP. The key is to choose an army composition that lets you: When combining retinues with levies, always keep them on separate flanks to avoid polluting the retinue's tactics. Salt Lakes - Accurate and pretty, Better winters - Superior ice and snow textures, Terrain corrections - SWMH is lovely but with LTM it's even lovelier, Custom textures, and recolouring of the world.
They require the Legacy of Rome DLC. Rank is 2 for Counts, 3 for Dukes, 4 for Kings and 5 for Emperors. The spreadsheet is outdated. With the Monks and Mystics DLC, a Marshal can be assigned to a job which reduces the monthly maintenance costs of retinues. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. [HIP] Close. Also, much like the gallowglass camp there is a jinetes training ground. Or perhaps you wanted to disable retinues at all? Or sign in with your social account: A mod that gives Aztec dynasties a custom sheld type.
In place of retinues, nomads use horde troops. I am just thinking if it would be better to use mixed retinue instead of, for example, full light infantry? HIP is not currently available on Steam Workshop because of conflicts between the modular installer and the limitations of the Workshop system. I am making over 30 gold a month by now. It is intended to work with vanilla game as well as HIP mod. I would say combat in general needs a fairly thorough revision. Personally, I consider the Cavalry retinue to be the best (at least with regards to generic retinues). Another thing to note is that your retinue will tend to be just a fraction of your levy. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. I don't recall even getting retinues, to be honest. Using retinues to supplement a raiding party can make raiding faster and opens possibilities for sacking holdings. It is intended to work with vanilla game as well as HIP mod. Post article and help us achieve our mission of showcasing the best content from all developers. Select the tab LOCAL FILES, then press the button VERIFY INTEGRITY OF GAME CACHE. Every mod included in HIP is packaged in a single, automatic installer, and they can be installed alone or in any combination. Tactics/terrain/etc. If you can have 20% as many retinues as you have levies that's already quite a lot. The other flanks I usually use shock retinue, as my culture is norse and their heavy infantry get a bonus from cultural buildings. Make sure you aren't trying to use other mods which aren't compatible with HIP, Any non-HIP mods you're trying to use with HIP, Any personal changes or edits you've made to HIP, Whether you're using a Mac or Linux computer. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise.