Both variants are weak to Dry Bones, pink Shy Guys and Spikes, while red Koopa Troopas are strong against all four Para-Biddybud variants. He is waylaid by Bowser and several Koopa Troopas masquerading as Toads, who aid Bowser during Princess Peach's second abduction in that story. Some Koopa Troopas can have olive green, peach and even cyan scales. In the minigame Triple Jump, a Koopa Troopa is standing next to the 90-foot marker. The fake Bowser of World 2's castle is a Koopa Troopa and like the other ones, its true identity will be revealed if it is defeated by fireballs. The Red Koopa Troopa sacrifices some speed to enhance its batting skills. Koopa Troopas and their paper counterparts appear in Mario & Luigi: Paper Jam as enemies. Koopa Troopas appear in green, red, and yellow varieties in Puzzle & Dragons: Super Mario Bros. In Super Mario Bros. 3, Koopa Troopas had generally stayed the same as in Super Mario Bros. One thing that changed was when they return to their shells, they can be carried and kicked away to destroy blocks or hit enemies. Koopa Troopa shells, either Green or Red, are available as items and have different abilities. An enemy that first appeared in Mario Bros., the Shellcreeper, was the "ancestor" of the Koopa Troopa. Koopa Troopa returns as a default playable character in Mario Kart 8. Having beaks, Koopa Troopas have no teeth compared to other species, but may be drawn with them for expression purposes (although their conceptual ancestor, Shellcreepers, have them). Shellcreepers come in three different colors to indicate their speed: green is the slowest, purple is slightly faster, and red is the fastest. Year created In the interactive OVA Super Mario World: Mario to Yoshi no Bōken Land, several Koopa Troopas appear under the command of Iggy, but they are defeated by Mario, Luigi, and Yoshi. First Game Their Stage Mode skill grants fifty bonus points for each remaining capsule after completing a stage. Latest appearance It marks the first time Koopa Troopas are seen walking on two legs in-game and wearing shoes (which later became the regular look for them). They also replace the Shy Guys in Blame It on the Crane. Single Koopa Troopas have been playable in Mario Kart games and various sports games along with Paratroopas. Bowl Over also reappears in this game. During the opening sequence of the Wii version of Mario & Sonic at the Olympic Games, Koopa Troopas can be seen as cameramen during the Archery and High Jump events, although they are not present in the playable events themselves. The player can transform a Green Koopa Troopa into a Green Koopa Paratroopa using two P-Wings, and can be transformed even further into a Big Green Koopa Paratroopa using five Super Mushrooms. In this game, only Green Koopas appear, and only in the Cosmic Cove Galaxy. Other minigames they are in include Picture Perfect where a flying Red Shell is one of the pictures, Blazing Lassos where they make a cameo, Breakneck Building in another cameo, Specter Inspector as an enemy to find, audiences in Fruit Picker, Pour to Score, Stampede, a biker in Moped Mayhem, and finally the proprietor in the Surprise Wagon and the music maker in the Carnival Calliope. Of note is that despite reusing the New Super Mario Bros. artwork, Koopa Troopa and all variants otherwise are shown with very light turquoise eyes. Koopa Troopa appears in Mario Kart Tour as a Normal-class driver. They will be knocked onto their shells if a POW Block is used. Koopa Paratroopas and Big Koopa Troopas also appear. A variant of Koopa Troopa known as Koopa Troopa 6-Stacks appear in Lighthouse Island and Green Energy Plant. What is the time signature of the song Atin Cu Pung Singsing? Like Toad, they are generally helpful towards the players, usually providing them with rewards or running mini-games. In the game, Koopa Krag is trapped in a book by Kamek in Kamek's Library. As usual, jumping on a Koopa or spinning into it will cause the Koopa to retreat into its shell. Bowser's castle lifted into the sky where it couldn't be accessed easily. Attack The baseball mode features green, red, blue, and yellow colors for Koopas, more than the Mario Baseball series. Also, when a shell-less yellow-shelled Koopa finds a new shell, it will turn into a flashing Shell and chase Mario. *Only appears in remakes **Only appears in the Atari 2600 version of the game, † Exclusive to the NES release / * Exclusive to the DOS/PC releases. Koopa's role in both 2 & 3 is the owner of the Koopa Bank. Before Luigi can advance through Bowser's Castle, he must return every missing artifact to its place. Throughout the game, Jr. Troopa trails Mario and his allies during their adventure and returns in stronger form after each defeat. Koopa Troopa's default partner is Yoshi. Information As Water enemies, they take extra damage from Wood attribute attacks and less from Fire damage. Also, if Yoshi eats certain color shells, then he will gain abilities: Green Shells do nothing, Red Shells allow Yoshi to spit fire, Yellow Shells allow Yoshi to cause a small earthquake every time the player lands after a jump, which defeats any enemies who are on the ground nearby, and Blue Shells allow Yoshi to fly for a short period of time. In Three Door Monty, the players needs to answer which door the Koopa Troopa, Boo, or Toad enters. Koopa Troopa's default partner is Yoshi. Koopa Troopas, along with Goombas and Boos appear in the minigame Curtain Call, where the players need to memorize the order in which the Koopa Troopas, Boos and Goombas appear. Koopa Troopas return in Super Mario 3D World, with a more common appearance than in previous 3D Mario games. These Koopa Troopas are harmless and cannot hurt Mario, but they can push him back if touched. The Koopa Troopa made this board because he always wanted to own his own resort. The Koopa Troop is a collection of forces under the command of King Bowser Koopa that serves as the main antagonistic faction of the Super Mario series. In Puzzles and Dragons: Super Mario Bros. They can now be found underwater, where they cannot be stomped. Super Mario Bros. (1985) This time, defeating Koopa Troopas is harder, although one can do it with Boomer, Cudge, or certain items. Super Mario Bros. 3 also allows the brothers to pick up a Koopa that had gone into its shell (a feature that will be present in later games), and to then throw it at enemies. Like in the previous game, if stomped on, the Koopa Troopas are kicked out of their shells. Koopa Troopas can be beaten in the first strike without engaging in combat with them once the player has obtained six HP-Up Hearts. They usually appear in two color variations: green and red. As teammates, they have an HP rating of 3/6, an ATK rating of 1/6, and a RCV rating of 1/6. In Super Mario Odyssey, Koopa Troopas appear as non-playable characters rather than enemies, serving as hosts for minigames, and have their usual modern-appearance seen in many Mario games. In this game, they do not have as much HP or Defense as in Paper Mario: The Thousand-Year Door. They must be stepped on once, then stepped on again to either defeat them or send them down to destroy a step. For this to happen, Mario/Luigi will have to get a perfect step. Koopa Troopas reappear in the game Mario Party: Island Tour for the Nintendo 3DS. This Koopa Troopa goes along with King Koopa's plots, and is usually dressed up in costume like King Koopa and many other minions to go along with the theme of the episode. Koopa Troopas reappear in Super Mario Galaxy where they are semi-common enemies found mostly on the airship levels. Koopa Troopas appear as part of Bowser's army in Super Smash Bros. Brawl; Donkey Kong and Diddy Kong face many of them while attempting to get Donkey Kong's banana hoard back, and a Koopa is actually the creature that stole the Bananas in the first place (under Bowser's order).

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