On the spinning star to the left of the blocks that are circling the platform. You will need to jump and hover across the rocky pillars just east of the lighthouse to get it. Continue hopping along the wooden blocks to get the seventh Red Coin. Once you break passed the brown blocks, you'll find the red switch. Head to that, either by using the connecting ropes or using a combination of wall jumps and FLUDD.

At the end, there's a rotating block that'll lead you to a small sand area.

Watch your step, especially near the edge of its wings. When you walk into the cave, a cinematic will play and Shadow Mario will swoop in, swiping FLUDD from Mario's back.

Ground pound it and start the timer. The rest of them can be filled by checking various tunnels. With the Red Coins collected, the Shine will appear. You must collect all the red coins laid out before you. From here, you'll be able to see the sixth Red Coin underneath an orange block. The rotating Yoshi blocks will prove a challenge.

To get the Shine, take the manhole network that runs along the west side of town. Eely will start shooting toxic purple bubbles at you. The goal is the make it to the Amphitheater in less than 35 seconds. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. There is also an additional Shine Sprite awarded for collecting 100 Coins in Delfino Plaza. Swim over to the right side of the coral. It's the building with the Yoshi Egg on the roof. If you find yourself getting low, swim to the sides and collect Gold Coins to replenish your health and oxygen.

Hmph, ok. This requires Mario to jump in and out of the water quickly. Monty Mole is waiting for you just ahead. The trick here is not spend too much time on the sand blocks, as they will begin to dissolve when Mario jumps on top. This time, you'll be able to keep FLUDD. Rocket up again, then do a ground pound from rocket height. Then rocket from the top of the tower to collect your Shine. The rest can be found in Delfino Plaza and Delfino Airstrip. Rocket up to the second bell and shoot it with water. The next portion will see Mario steering a small boat to get to the other side. When he starts hopping by, spray him down and drag him into the tub. The spin jump is particularly helpful here.

This level task Mario with finding 10 Islanders trapped under fire goo in three minutes. Follow the coin path around the airstrip to pick up the rest of the Red Coins. Once you have an opening, pull the cork out of his mouth to do damage.

This level requires Yoshi, so you need to unlock him first. Once Yoshi has been hatched, jump on his back and take the stairs to the top levrel. He'll thank you and give you a Shine as a reward. Head back to the Mayor once the villagers have been saved and claim your prize. Break the bricks to create a path to wall jump up. Look for the castle at the bottom of the bottle.

Go back to Episode 2 and reenter the secret stage. © 2020 GAMESPOT, A RED VENTURES COMPANY. The seventh Red Coin, Nearby, you'll see two collapsed windmills with bridges attached. There's not much room for error here. They all seem to have the same top speed though. Spray the faux Yoshi shells to wake up the Snooza Koopas and bait them into an attack. Grab the fifth Red Coin that's, Head out of the bath tub and towards the back of the map. Head back into the casino and ground pound the only purple panel to be brought into King Boo's lair. Don't forget to jump at the end and you'll land on the red platform where the Shine resides. Jump into the next room and ground pound the.

I hope you like watermelon, cause the Pianta at the watermelon shack wants the biggest watermelon on the island and you're the only plumber who can bring it to him. Talk to him and he'll lead you into the hotel casino.

I don't mean to be rude, but next time you have a question regarding a reward for completion or secret, check the cheats page before posting a question about it. At that point, jump up and hold the hover button until you are pulled through the hole above it into the infamous Pachinko mini-game. Instead of dealing with three Chain Chomplets though, you'll have to contend with one giant one. He'll thank you with a cool Shine. Delfino Plaza has more Shines than any other area, with 40 all together. Shoot his plaque ridden teeth with FLUDD's stream of water to clean them.

He claims that he knows how to solve Noki Bay's water problem, but he needs Mario to practice, so he sends him into a bottle.

Squirt it down for a Shine, which will appear on one of the pillars in the northeast.

Do this three times, dodging his slime attacks every time, and the Shine is yours.

Just be careful surfing; if you run into something, it's game over. Thankfully, you'll find a new Yoshi Egg waiting at the other end of the bridge that leads into the village. This level consists entirely of rotating wooden blocks. Holding left after the launch lets you get the coin on the top left (in a green platform). Shadow Mario is back in town, and it's time to give him chase.

These are secret Shine Sprites found in each of the games 7 main course. Continue to hop across the platforms until you make it to the solid ground again. Here are some tips: Unlock Ricco Harbor by collecting three Shines. In Super Mario Sunshine, you can find 120 Shine Sprites total.

Super Mario 3D All-Stars guide: All the Castle Secret Stars in Super Mario 64, Super Mario 3D All-Stars guide: All Power Stars in Super Mario 64, Super Mario 3D All-Stars guide: How to unlock Yoshi in Super Mario Sunshine. Here are some tips. To clean the Shine Gate, rocket up to the grassy ledges behind it, and hose off from there. Shoot it with water and reveal a Shine. If you follow the cliffs off the northwest shore, you will see a number of palm trees sticking out of the walls. Jump over the gaps, and get the feel for the timing of jumping with the nozzle, because the last one is tricky. Jump forward and around the pillar until you get to a sign and a scale. Those, along with the first Shine Get at Delfino Airstrip, means the minimum number to beat the game is. Then quickly go to the opposite edge and do a Ground Pound. Pump water into it to get to the next level. We'll have to fulfill Yoshi's demand to get the Shine on this level.

Turn left and swim in the crevices of the coral to find your first Red Coin. The final Red Coin is on the second to last wooden block. Completing this level also unlocks Yoshi the next time you head to Delfino Plaza! Super Mario 3D All-Stars: How to get all 120 Shines in Super Mario Sunshine Shine bright like a Shine Sprite. If you miss completely, you'll get shot out of the stage and lose a life. You'll find a new opening, with gunk flowing from it, and a gray Nozzle Box containing a Turbo Nozzle.

If you go to the island off the east beach, where the blocked pipe is, you will find a gold bird fluttering around. Use the Rocket Nozzle to blast to the grassy ledges behind it and then again to get up close. Spray them to turn them into platforms, and then hop up to the next level. How do you know when u buy all the shines 4 blue coins? Head to the other side of the beach and jump into the coral reef to do some light treasure hunting. Make it pass the first few obstacles and smash the red switch to start the timer. When you jump into the new opening, you'll be shot up to the top of the cliff, with nothing but a tree and a gold bird.

Wait for the fish to reform into one unit and try and grab as many Red Coins as you can in one swoop. 66.1k members in the Mario community. When the boat passes under the bridge, you will notice a single gold coin beneath it. Head to a green arch and wall jump between the walls. Jump into the mouth of the Boo statue and watch a cutscene where Shadow Mario snatches FLUDD. Once you get all eight, the Shine is yours. Note the manhole pipe on the green platform at the end of the stage does not take you back to the island, it takes you back to Delfino Plaza! When you're inside, Shadow Mario will swipe FLUDD off of your back, and you'll enter an Old-School stage. Use the Rocket Nozzle and shoot up to the light house and you'll see a fire symbol on top.

The third Red Coin is floating about the next set of, The fourth Red Coin is floating about the.

After you collect 10 Shines, the next time you return to Delfino Plaza, you'll find that Peach has been kidnapped. You will need to take the boats. If you want to get the Shine, take the next left, and ground pound the crack in the room at the end of that shaft. Remember that the faster you're moving, the more off center you need to aim.

Simply pop the watermelons by pushing them against a wall. Once you flip through the floor panel, shoot the yellow bookshelf to reveal another room. Include secret Shine Sprites and you're looking at a total of 120 Shine Sprites.

Bob and weave their attack and use every opportunity to dose the mantas with water. He gives Mario a helmet, as well.

Pick a Blooper and get started.

Spray the Cataquacks to stun them and make sure you don't roll the watermelon into any stunned enemies. If you can pop all 20 within 3 laps, the Shine is yours.

Most of the Red Coins found on this level are within something. Jump into the cannon to be blasted to Pinna Park.

This race isn't too hard, as it turns out Plantissimo is a better runner than he is a swimmer. Be sure to avoid the trail of electric goo that the mantas leave behind as well. Red Coin seven is floating right before the spinning wooden block. When you re-enter Delfino Plaza, you'll discover that the whole place is flooded. The majority of these are rewards for clearing missions in each of the game’s areas.

Not every Shine Sprite is required to complete Super Mario Sunshine. Wait for Petey's mouth to open, and then spray his mouth with water to fill him up. If you miss your jump, it's all over.

Hop across the water and do not fall in; the poisonous water will hurt Mario.

Through collecting all the Blue Coins you can earn up to 24 of Super Mario Sunshine’s 120 Shine Sprites. What happens when you get all 120 shines?somebody told me you get a reward for it.

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