The Poisoned creature is Unconscious. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This twisted pale root resembles a gnarled humanoid infant. It confers no benefit to undead or constructs. Ingredients. Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants. When you drink this potion, you gain truesight for 1 hour. Potion, Unique . Video, F1 2020 | Setups für alle Strecken (Trocken und Nass), Witcher 3 | Komplettlösung mit allen Quests, Hexer-Aufträgen und Schatzsuchen, Zelda - Link's Awakening | Komplettlösung mit Tipps und Videos, Pokemon Weiss | Pokemon-Typen: Alle Stärken und Schwächen, Dark Souls | Seelenheil mit unserer Komplettlösung, Genshin Impact | "Schatz auf der Ebene" lösen und letzte Ruine finden, Genshin Impact | "Zeit und Wind" auf der einsamen Insel lösen, Final Fantasy 7 Remake | Alle Aufträge und Nebenstorys mit Lösungen, Pokémon-Schwert & Schild | Lösung für alle Regis-Rätsel (Schneelande der Krone), Final Fantasy 7 Remake | Komplettlösung mit Tipps, Genshin Impact | Urgestein farmen und nutzen, Genshin Impact | "Luhua-Landschaft" lösen und Vermeers Pinsel und Farbe finden, Genshin Impact | Alle Charaktere freischalten. Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. This red-capped mushroom can grow to the size of a small dish. Ingredients. This effect lasts for 1 hour after applied. The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Additionally, it uses the Unique Item Rarity homebrew ruleset as well. When you treat the victim of a poison, your knowledge grants you insight into how to provide the best care to your patient. Ingredients. When you drink this potion, you gain a swimming speed equal to your walking speed for 1 hour. When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Potion of Magic (40gp & 10 hours to craft) restores two first level spell slots or one second level spell slot. Your knowledge of poisons has taught you to handle those substances carefully, giving an edge when you inspect poisoned objects or try to extract clues from events that involve poisons. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. The oil dries after 1 hour and becomes inert. You regain 4d4 + 4 hit points when you drink this potion. The flower sheds dim light for 5 feet when blooming, and is often mistaken for glowing eyes from a distance. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. You won't suffer from exhaustion from the lack of sleep but you will also not be able to gain the benefits of a long rest . On a hit, the target takes 2d6 acid damage.
If a creature stays in the light emitted by this oil for the full 8 hours, they get all the benefits of a long rest without needing to sleep, provided they only engage in light activity such as reading, studying, talking, etc.
The cost of a recipe includes any mundane ingredients and equipment, which are assumed to be included with the appropriate tool. On a failure, the creature takes 1d6 psychic damage. An herbalism kit includes three pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and five glass jars. You can breathe underwater for 1 hour after drinking this potion. The potion's yellow fluid is streaked with black and swirls on its own. At the end of each of your turns, you can repeat the saving throw. Your training in poisons can help you when you try to recall facts about infamous poisonings. In either case, make a ranged Attack against a creature or object, treating the acid as an improvised weapon. A creature that comes in contact with this mucus must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 minute. You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. During this time, you have advantage on Strength (Athletics) checks you make to climb. When you drink this potion, your physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. If you would like to support the GM Binder developers, consider joining our Patreon community. A small flask of inky black oil that resembles a night sky when viewed in a certain light. This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. This thorny vine is a pale silver color, and is hard as metal.
Anything you wear or carry is invisible with you. When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be Poisoned for 1 hour. Applying the oil takes 1 minute. The affected creature then gains the effect of the etherealness spell for 1 hour. Shaking the bottle fails to interrupt this process. It confers no benefit to undead or constructs. Potion, minor tier, very rare: 8 oz. It confers no benefit to undead or constructs. The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Proficiency with alchemist's supplies allows you to produce useful concoctions, such as potions and oils. The effect ends after you exhale the fire three times or when 1 hour has passed.
Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. When your proficiency bonus increases, you can add a new recipe to your recipes known. These small clusters of red berries grow on the rowan, a tree highly revered by druids. A creature hit with an attack by a weapon coated in this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. The poison ends when the damage decreases to 0. This white-grey flower blooms only on a full moon and in high altitudes. Giant Wolf Spider Hair, Earth Elemental Dust. The poisoned creature appears to be dead, and only a successful Medicine check (DC 20) can determine otherwise. This potion's container looks empty but feels as though it holds liquid.
You regain 10d4 + 20 hit points when you drink this potion.
Additionally, it uses the Unique Item Rarity homebrew ruleset as well. On a failed save, the lycanthrope takes 3d10 necrotic damage and must change to its humanoid form if it was not already in that form, after which the lycanthrope cannot change form for 24 hours. If you have proficiency in poisoner's kits, you can use your tool proficiency to give yourself advantage on certain skill checks. A creature hit with an attack by a weapon coated in this venom must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. Creature Condition. As an action, you can throw this smokebomb up to 30 feet away from you. Proficiency with a poisoner's kit allows you to create poisons from various materials and handle them without risking exposing yourself to their harmful effects. Any lycanthrope that drinks this tincture must make a Constitution saving throw. Back to Main Page → 5e Homebrew → Equipment → Potions, https://www.dandwiki.com/w/index.php?title=Permanent_Potion_of_Vitality_(5e_Equipment)&oldid=1250492. Humanoids who come within 5 feet of uncut sourgrass must make a successful Constitution saving throw (DC 10) or become overwhelmed with nausea and inflicted with the poisoned condition for 30 seconds. When you expend hit dice to recover hit points while using this salve, you recover an additional 3 hit points for each hit die expended. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. The potion's syrupy liquid looks like liquefied iron. This light blue moss grows only where lightning has struck and gives off a faint static electric shock when touched. These small tubers are a pale, sickly green and resemble long fingers. Effect on use: + 1 maximum VIT. Übersicht: alle Tipps und Tricks, Eine gigantische Welt mit einer Bibliotheken füllenden Geschichte, dutzende Völker, dutzende Konflikte, Magie, (...) mehr, Nintendo-Fans haben gesprochen: Das sind die Spiele, die unbedingt eine Fortsetzung brauchen.Nintendo-Fans habe (...) mehr, Für Links auf dieser Seite erhält spieletipps ggf. If you have proficiency in herbalism kits, you can use your tool proficiency to give yourself advantage on certain skill checks.
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour.
A creature hit by the Poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Ingredients specifically listed are considered to be 1 unit (such as flowers, bunches, or vials) unless otherwise specified. Your knowledge of nature and uses of herbs can add insight to your magical studies that deal with plant creatures and your attempts to identify potions.
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. Patches of silverthorn create difficult terrain, and deal 1d6 piercing damage if moved through at normal speed. Proficiency in herbalism kits allows you to add your proficiency bonus to checks to their creation.
Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. The potion is separated into teal, light blue, and indigo layers resembling a deep ocean. Ingredients.
Canines who come within 10 feet of wolfsbane must make a Wisdom save (DC 15) or be forced to move as far as they can away from the plant. When dried and ground up into a powder, it gives off a strong aroma and can be used as an herbalism and potion ingredient.