Flamestrike Trap (magical trap) Jinnborn Jianshi are sometimes purposely created by a priest by placing a talisman on the corpse's forehead, ostensibly for transporting it back to its hometown for burial. Vomiting Slime Mold Trap You gain proficiency in Constitution saving throws. Otalan Watch headings for an "edit" link when available. Potions A player character can begin to play as a zombie, and multiclass to represent the memories and skills of a past life returning. Touch of the Forest, Armor Your spell attack is your Constitution modifier + your proficiency bonus. At 5th level, you gain a feature related to the way you died. Trollkin It is treated as a crawling claw with hit points equal to 2.5 times your level, a speed of 0 ft. and a bite instead of a claw attack: When you make your slam attack, you can choose to cause slashing damage instead of bludgeoning damage. Perhaps you were already dead for some time, or you having been wandering in humid conditions attracting molds, insects, and disease. Challenge 5 (1,800 XP).

Other archetypes might be bodies that were recovered swiftly from shallower waters. For this reason, they are also known as stiff zombies, as they cannot easily bend their limbs. Any non-undead creature that starts its turn within 30 feet of the lord must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. Damage Immunities necrotic, poison Underfoot The target dies if this effect reduces its hp maximum to 0. Trapdoor Mat Alternatively, the zombie class is an option for a player character who has progressed in other classes, was killed, but could not have raise dead cast on them within the 10-day limit. Lizardfolk The aura is a 5 ft. sphere and each creature completely within the miasma at the start of its turn must make a Constitution saving throw against poison. Wands Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Zombie level after 1st, Armor: None Notify administrators if there is objectionable content in this page. Ingwaz The lord makes a life drain attack.

You were slain on the battlefield. Spoilers ahead! Trophy Hunter, Calling To The Vættir

The DC is 8 + your Strength modifier + your Proficiency bonus. Spells by School Your skin and muscles are tattered, and your internal organs are swollen with noxious gases. If the Skull Lord can drag the battle out long enough, that adds up. The damage die increases to 2d4 at 18th level. Necromantic Door Trap Heavenly Scribe When you choose this archetype at 3rd level, you gain the following features. Plus with 5e’s bounded accuracy, the zombies/skeletons have an acceptable chance of hitting legitimately. Careful Dragon Mask Hit Dice: 1d8 per Zombie level Gebu Script Sage Void Channeler As a Zombie you gain the following class features.

The damage die increases to 1d8 at 5th level, to 1d10 at 15th level, and 1d12 at 20th level. You are a well-preserved specimen, with dry taut skin and no broken bones.

Radiant Dragon Heart Tosculi (Hiveless) The effect also ends prematurely if you are revealed to be an impostor by someone who knew that creature.

Rune Knowledge Elemental Trapper Find out what you can do. has anyone converted the zombie lord and/or ju ju zombies to 5e? Lord zombies spread a constant wave of necrosis into the world around them. On a success, the paralysis ends on the target. Eldritch Lifesaver Nyköping

A figure of strong will who dies in a place infused with necrotic energy can draw the corruption into itself and rise as a terrifying lord zombie. If you want to discuss contents of this page - this is the easiest way to do it. The facade lasts for 1 hour as long as you can concentrate on it (as though this were a spell). You can't discern color in darkness, only shades of gray. At 13th level, your hungry bite scores a critical hit on an attack roll of 19–20. This reduction lasts until the target finishes a long rest.

Throne of Past Lords Poison Needle Trap Extinguishing Blast You can only attack by flailing your rotting arms or swinging simple weapons. You gain proficiency in one skill of your choice. This replaces your darkvision. SRD Rules Reference for Dungeons & Dragons 5th Edition. Top 5 Undead Monsters Of D&D 5e. Layout ; Membership ; User Guide ; Help Docs . At 3rd level, you choose a zombie archetype. You can attempt to communicate a sentence of no more than three words by making a DC 10 Intelligence check and must wait 1 hour between attempts. Sowilo Shade Friend of the Forest Something does not work as expected? At 17th level, if you move at least 20 feet straight towards a creature and then hit it with a melee weapon attack on the same turn, the target must succeed on a Strength saving throw. On a failure, the target is paralyzed for 1 minute. You can bend your joints beyond their limits. Ratfolk Perto All the 5e OGL Content Kobold Press has released, Maddening Blindless Poison (Contact or Injury). I am planing to run a modified form of the 2nd edition Ravenloft module "Night of the walking dead" for my group. There are plenty of undead monsters who have superpowers to destroy anything but some monsters are higher than all other monsters in the matter of power.

You must have died. Saving Throws: Wisdom Glyph of Warding - Explosive Runes The leg is treated as a crawling claw with hit points equal to 3.5 times your level. This wiki is not published, endorsed, or specifically approved by Kobold Press. Giant-Foe Almost all of these walking corpses are mindless, devoid of personality. Your Intelligence decreases by 4, and your Wisdom and Charisma both decrease by 2. How did you rise as a zombie? The lord targets a humanoid corpse within 30 feet, which rises as a zombie under the lord’s control. Druid spells Spells by Class

You can make a zombie quickly by following these suggestions. Stunning Sniper Spear Trap (mechanical trap) At 12th level your Intelligence, Wisdom, and Charisma each increase by 1 (to a maximum of 20.) Your Intelligence score cannot be reduced by any means, and you are not considered to have a brain: for example, you are immune to an intellect devourer's devour intellect action or the mind flayer's extract brain action. Hidden Spiked Pit Trap Gnome Rimecaster Corrupted Death. Gas Trap You can now attempt to communicate by making a DC 5 Intelligence check, waiting 1 minute between attempts. Personally, I love the Skull Lord. Inflict Wounds Trap Hallow Trap Derro Turisaz Merciful Caster

At 20th level, when you make an attack with a weapon with which you are proficient, you can make a slam attack as a bonus action. Intelligence, Wisdom, and Charisma can be any value, but ensure they are each 8 or greater. The BBEG is a zombie lord: an intelligent zombie with 6 hit dice, some spell immunity, 2 decently strong attacks and a 30' aura of pestilence that can poison, weaken, or even kill anyone who approaches (charming called 'Odor of Death'). Antipaladin sub-classes and features

Only one legendary action option can be used at a time and only at the end of another creature’s turn. If you have one hand free, you can use an action to make a slam attack. Necrotic Trap (magical trap) The lord’s mind is twisted with jealousy and obsession for the things it left unfinished in life. You add your proficiency bonus to saving throws made against the following conditions if that saving throw doesn't already use your proficiency bonus: stunned, unconscious, incapacitated, paralyzed. On a fail, the target takes 1d10 + your Constitution modifier necrotic damage. You are blind, and have blindsight to 30 feet.

Your body has begun the process of decay. When you eat a brain of a Small creature or larger, you gain temporary hit points equal to your zombie level. After the hungry bite is resolved, the target must make a Constitution saving throw against disease. It increases by 5 again when you reach the 10th and 15th levels of zombie.

Skills Perception +4 Halfling

The skull lord moves up to its speed without provoking opportunity attacks. Those that die of thirst in certain mystical deserts rise as salt zombies.

Inspirational Caster Beginning when you choose this archetype at 3rd level, you can choose to disregard the slow class feature and move at your normal base walking speed. The lord telepathically commands all zombies it controls within 1 mile to immediately move up to half their speed.

At 2nd level, when you hit a creature with your slam you can make a grapple check against it as a bonus action. Secondly, choose the unknown background. What triggered your transition from a thoughtless corpse to having some semblance of agency? Slam.

Dart Trap Shadowmaker Poison (Injury), Adventure Collections Wizard sub-classes, Adaptable Magic has anyone converted the zombie lord and/or ju ju zombies to 5e? Shambling Hordes. Mundane items, Monsters by Alignment Silent Stalker It's a great swamp adventure full of voodoo and intrigue. Kijani Wizard spells Check out how this page has evolved in the past. In any case, a drowned one remains waterlogged and can swim at an unnatural speed. Dual Dragon Aspect You start with the following equipment, in addition to the equipment granted by your background: Your brain doesn't work properly. View wiki source for this page without editing. Cleric sub-classes Forest-Trained Any suggestions? Tundra Walker When excited, necromantic magic causes your blood to surge. Undead Fortitude. Hit: 7 (1d8 + 3) bludgeoning damage. Fearsome Dragon Mask Arms Booster Staves Archived. As a result, you cannot speak command words for magic items or cast spells with verbal components. You are still limited to three-word sentences. Crossbow Trap Skills: Intimidation. User Guide; First Time User; Quick Reference

Wikidot.com Terms of Service - what you can, what you should not etc. Click here to edit contents of this page. girls? If the bite hit, the target has a disadvantage on the saving throw. Arcane Prescience


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